
Icarus: My First Game Jam
November 12, 2025 ~ Game Design Projects
Here’s the story of how I wrote a little piece of Sci-Fi Horror for a game jam and ended up winning some stellar …

Software and games from Colorado
I’ve futzed with video game design in the past with my competitive multiplayer Infight, and the cutsie little handheld shooter, Princess’ Last Stand and a few other toys along the way. Last year’s Icarus was a pen and paper hit. So what’s it going to be in 2026? I want to put something new together.
After that brainstorm here’s an outline I’d like to pursue:
The game can be added to a discord server wherein a channel is selected for the game to live.
Players join the channel and roll up characters. On their own time, and then opt those characters into the next scenario.
Once there’s a quorum of players the scenario can start. A random scenario is chosen? Or they choose one.
They’re then dropped into a game map and then take turns exploring, encountering NPCs, hazards and other story beats as they attempt to survive, solve or save one other or innocents.
Games last a day or two and are played asynchronously.
There’s nice pixel art of characters, and little readouts of their stats along the bottom of the map screen.
They collect or spend items, battle monsters. Take and mete out damage.
If their characters survive the scenario, they get a chance to improve their stats and go on another run.
As they take actions and roll dice their exploits are posted back to the channel. Other users can observe and encourage.
We make a scenario builder where folks can author their own environments and challenges.
I’ll check back in a while!