Icarus: My First Game Jam
12 November 2025
Here’s the story of how I wrote a little piece of Sci-Fi Horror for a game jam and ended up winning some stellar awards! Read on for a casual design diary of a ship in deep shit.
Technology leadership from Colorado - thoughts on SaaS, games, and the human side of engineering
12 November 2025
Here’s the story of how I wrote a little piece of Sci-Fi Horror for a game jam and ended up winning some stellar awards! Read on for a casual design diary of a ship in deep shit.
30 June 2025
I was a big hippie in college: birks, hacky sack, environmental minor. The whole deal. I’ve never been able to marry those halcyon days to the week to week technical work I’ve spent my career doing. Today, waiting on a little technical blocker, I thought about it some and went on a green-software micro-adventure.
11 December 2024
So I made a thing! I’ve wanted to build this game for over ten years. If you look through my GitHub, there’re something like six discarded attempts since the early teens. I was handed some free time over the last couple months, and found my way to picking up my most recent attempt and actually getting it up and online! Here’re some thoughts on where it came from, what it is today, and where it might go.
04 December 2024
I’ve wanted to do this videogame for years. I’ve started it handful of times, in C#, Python, Node. Well, with some time on my hands, I finally got around to really taking a good swing at it. I started by picking up the last version of it I’d started a couple years ago. For the last two weeks, I’ve been enjoying really getting into some fullstack creation.
02 October 2024
I did poorly in high school. F’s finally after years of C’s and D’s coming up through junior high. Instead of homework, I spent my nights pushing my 75mhz win95 box further and further online. Geocities and early Bungie games. That phone line screamed moving bits around at 9600 baud. AOL discs piled up as I spent their promised “100 free hours” each to access the proto-internet. HTML and game-modding led to ColdFusion and IIS servers.
05 January 2024
When you pull on a modern headset running VisionOS or Meta’s Android variant you get to place arbitrary software applications floating around you in space. It’s a neat effect, and promises to liberate your software from the 15” laptop in front of you or the formerly spacious monitor on your desk. Apple’s swings wildly towards freedom and chaos, Meta’s is limited and safe.